Reviews// Call of Duty 4: Modern Warfare

Posted 26 Nov 2007 17:46 by
In fact, you have a vast array of weapons at your disposal with which to spit death from above. As a seasoned (real life) C-130 passenger, I found this section interesting in a number of ways: the barrelling way the aircraft moves, the measured tones of the crew directing you to targets and the gunnery display all make the action feel realistic.

Engaging the enemy with the Javelin missile was also a high-point in the game. Made by US defence giant General Dynamics, the Javelin is designed to eat tanks for breakfast – it’s now in use by the British Army.

Fired from a shoulder-mounted tube, the projectile zooms upwards before slamming down into the enemy vehicle’s roof. Most recently it has been proving its worth in southern Afghanistan where it has terrorised Taliban fighters.

Infinity Ward has recreated the way the weapon looks extremely well. In an early section of the game, players need to take out enemy armour to retrieve the crew of a disabled friendly tank; the Javelin is the obvious weapon of choice. The sighting and target-acquisition system looks authentic, while the behaviour of the warhead after firing is impressive.

At the other end of the support weapons’ spectrum, players also get to try their hand at sniping. Clad in an authentic Ghillie suit – a garment that renders the wearer near-invisible in foliage – you are taken to the Chernobyl death zone in the Ukraine where you are tasked with eliminating a key target.

Authentically, troops are deployed in pairs, with the boss spotting targets and you pulling the trigger. It is a testing section of the game that places the emphasis of sniping on what it is really about: movement, concealment and patience – rather than simply being a matter of blasting away at targets.

There are few negative aspects of Call of Duty 4. A relatively brief-single player campaign and the limited scope of the battlefields, for example, are at top of the list.

Action is frantic, but you are restricted as to where you can move and pretty much guided on rails to areas of action. It matters little when the bullets are flying because the emphasis is on combat and self preservation. It is a shame that in other areas of the game, however, there is not more freedom of choice over what objectives to tackle and where you can go as there is in EA’s Medal of Honour Airborne.

Nonetheless, this is a small gripe in an otherwise flawless package. First-person shooters do not come any better this is a well-researched, well-constructed and polished offering which exceeds expectations on just about every front.

SPOnG Score: 98%

Conclusion
Call of Duty 4 has the look and feel of a live operation and offers a superb gaming experience. Infinity Ward and Activision have set the standard for others to follow.
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Comments

alexh2o 27 Nov 2007 13:31
1/5
Nice review except I think its a bit harsh to call the single player 'brief'. This really gets me with lots of games that people call brief. You've blatently played it on a difficulty setting that is too easy for your skills. Knock it up a notch and that battles last longer, require more thought and skill and generally doubles the play time.

Had you played it on a harder level you would also have picked up on the biggest mistake in the game. Theres just plain too many grenades!! You spend more time playing dodge ball with all the 'nades you're constantly bombarded with than you do killing anything. That for me very nearly ruined the single player... but wasnt enough because overall it was awesome.
sora 27 Nov 2007 14:28
2/5
How the hell do u do mile high in 40 seconds????

Sora
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alexh2o 28 Nov 2007 13:18
3/5
Run straight past the guy in the bog, go into the room on the left, lob a flashbang into the appearing crowd, kill the guy in front of you, grab his shotgun, kill the stunned men in your way. Flash bang into the next room, crouch and hide behind the table in the middle by the door, wait for the airlock to blow (and reload). Run up the stairs, throw flash bang up one side, then go up the other side, shotgun the stunned men. Flashbang down the corridor and wait round the corner for it to blow, run past the stunned men, shotgun the guy at the end, run up to the doors. Get a headshot first time!

Took me about a million attempts to do this but this was my carefully worked method! Basically just keep running forward the whole time, using flashbangs and killing only those you need to.
PreciousRoi 28 Nov 2007 14:51
4/5
I would just like to add that much of the perks system is cartoonish and lame. A MUCH better job should have been done with this...instead of giving your soldiers seemingly magical powers, they could have offered valid explanations for the upgraded abilities, like MoH:Airborne did for example...instead they're like superpowers or something. TOTALLY out of place in a game that is striving toward a realism, and seems tacked on. I don't much care for the bonuses for kills w/o dying either, once again it seems cartoonish, also seems like it would be an unbalancing force.

Online this appears to be a very deep game, with tons of stuff to unlock. Too much stuff, in fact, since I don't like it much, I don't even want to start.
dsi 27 Oct 2009 06:40
5/5
High-quality story mode packs in a lot of thrilling and unexpected moments Well-designed multiplayer progression gives you something to shoot for online
Terrific audiovisual presentation.

dsi



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